Category: C#

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Chapter 10: Methods

1. What is a Method? (Super Simple Explanation) A method is a named block of code that: Does a specific job Can take input (parameters) Can give back output (return value) Can be called...

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Chapter 11: Access Modifiers and Encapsulation

1. What is Encapsulation? (Super Simple Analogy) Encapsulation means: Hiding the internal details of how an object works Exposing only the necessary parts to the outside world Protecting the data so it can only...

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Chapter 12: Inheritance

1. What is Inheritance? (Super Simple Analogy) Think of inheritance like a family tree: Base class (Parent) → has common traits that all children share Example: Vehicle has Speed, Color, StartEngine() Derived class (Child)...

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Chapter 13: Polymorphism

1. What is Polymorphism? (Super Simple Analogy) Imagine you have a remote control with a big “Play” button: When you press “Play” on a Music Player → it plays songs 🎵 When you press...

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Chapter 14: Interfaces

1. What is an Interface? (Super Simple Analogy) Think of an interface like a contract or a remote control standard: The interface says: “If you want to be a part of my club, you...

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Chapter 15: Enums and Structs

1. Enums – Named Constants (Super Clean & Readable) Enums (short for enumerations) let you define a set of named constants that represent a group of related values. Real-life analogy: Think of days of...

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Chapter 16: Exception Handling

1. What is an Exception? (Super Simple Analogy) An exception is like an emergency alarm that goes off when something unexpected happens: You try to divide by zero → “Hey! You can’t do that!”...

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Chapter 17: Generics

1. What are Generics? (Super Simple Analogy) Imagine you’re building a storage box factory: Without generics → You make one box for integers, one for strings, one for dates… lots of duplicate factories! With...

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Chapter 19: LINQ (Language Integrated Query)

1. What is LINQ? (Super Simple Analogy) Think of LINQ like Google search for your data: You have a big list of students, products, orders, employees… Instead of writing 10–20 lines of for loops,...